
Chronostone
Legendary
Every ultimate your heroes cast freezes enemies within 3 m of its target for 1.25 s; the first one in each fight freezes them for 2.5 s.
The reliquary
Relics the warband carries up the Skyroot: one lasting effect each, and the story of how it came to be.

Legendary
Every ultimate your heroes cast freezes enemies within 3 m of its target for 1.25 s; the first one in each fight freezes them for 2.5 s.

Legendary
If 3 or fewer heroes are deployed, they get +70% HP and ATK.

Legendary
Each hero's first skill in a fight is cast twice.

Legendary
Once per fight, the first of your heroes to die rises 2 s later with 50% HP.

Legendary
All heroes gain +35% attack speed and +25% cooldown reduction, but lose 20% max HP.

Legendary
When a hero kills an enemy, that hero gains +5% ATK and +5% max HP for the rest of the fight (stacks up to 6 times).

Legendary
Control effects your side lands last 30% longer, and enemies under hard control take 15% more damage from your side.

Legendary
Your highest-level hero (then highest exp, then most items) is crowned: +50% max HP, ATK and spell amp. Other heroes lose 10% max HP and ATK. If the crowned hero dies, your side deals 20% less damage for the rest of the fight.

Epic
Your tanks gain +20% max HP. When the warbands first meet, each tank taunts enemies within 4 m for 1.5 s.

Skill cooldowns are 30% shorter.

When a hero casts a skill, all allies within 4 m gain +15% skill damage for 5 s (stacks up to 3 times).

All heroes gain +4% damage, +3 armor and +3 magic resistance for each different role in your party.

Epic
All heroes gain 25% lifesteal but lose 15% max HP.

Epic
All heroes gain 30% max mana and 50% mana regeneration.

Enemies below 10% HP die to the next hit from your side (bosses below 5%).

Epic
When the warbands first meet, the enemy with the highest ATK is swept into a cyclone for 3 s.

Epic
Your mages gain +2 m cast range. Every third skill a mage casts costs no mana and deals 30% more damage.

Epic
Your marksmen gain +1.5 m attack range and deal 15% more damage to targets 6 m or farther away.

Epic
Your units deal up to 50% more damage as their HP falls (full at 20% HP or less), but heal 25% less.

Epic
Your summons have double HP and ATK, and every summon skill calls one more.

Epic
At the start of a fight, each hero gains +6 armor and +8% ATK for every ally within 4m.

Epic
When an assassin lands a kill, its movement skill is ready again and it heals 15% max HP.

Epic
Item active cooldowns are 30% shorter, and each item active a hero uses restores 10% of its max mana.

All heroes gain +15% critical strike chance and +30% critical strike damage.

Epic
Each hit by a fighter gives it +2.5% damage for 5 s, stacking 8 times. At full stacks it heals for 10% of the damage it deals.

Rare
Your supports' heals and shields are 25% stronger. Each support's first heal or shield in a fight also cleanses its target.

Rare
An enemy that drops below 25% HP is gripped by fear for 1.2 s (once per enemy each fight).

Rare
Every 12 s, a whirlwind knocks the most crowded enemy group airborne for 0.75 s.

Rare
Won fights pay double gold. A lost fight costs half your gold.

Rare
+50% gold from fights and 15% off in shops.

Rare
Your units deal 45% more damage and take 30% more.

Rare
Each hero gains +6% max HP and +6% ATK for every built item it carries (up to 4).

Rare
Your home heals twice as fast and your heroes' recalls channel 50% faster.

Rare
Control effects on your units last 25% shorter (not airborne or suppress).

Rare
When the warbands first meet, the enemy farthest back falls asleep for 3 s. It wakes when hit.

Rare
At rest stops, Recover restores 2 lives and Train also gives 60 gold.

At the start of a fight, all allies gain a shield equal to 15% of their max HP for 25 s.

All heroes gain +20% armor penetration and +20% magic penetration.

Rare
Your units' attacks and skills wound their target for 3 s: it heals 40% less.

Melee heroes take 20% less damage; ranged heroes deal 20% more.

Rare
When a hero dies, all allies heal 25% max HP and restore 20% max mana.

All heroes gain +0.6 move speed, and +25% attack speed for the first 25s of a fight.

Every 3s, lightning strikes a random enemy (40 + 12 per average hero level).

After a hero uses a movement skill or a blink item, it gains +35% attack speed and takes 15% less damage for 3 s.

Rare
Every 10s, all allies gain +30% attack speed for 4s.

Rare
Your summons last 50% longer. A summon that is killed bursts for 30% of its max HP as magic damage to enemies within 2.5 m.
of 46 relics shown