Hero
Tamsin Flintcrack
Powderkeg Prodigy
Marksman- Ranged
AoE
Debuff
Origin Powder alchemist of Serravel
Tamsin was the youngest guildmaster in Serravel, famous for her carnival fireworks over the canals. When the Feastmaster ordered charges to burn out the quarters behind on their food tithes, she loaded her best brass cannon onto a barge and left by night. Nakrai stopped the barge for tribute and found a guildmaster with a lit match; they traded powder for passage and parted friends, once. Finding the made-folk Drevik with her powder packed behind his chest plate, she taught him how much to pack instead of reporting him. Now she fires sticky charges and rolling cannonades, and leaps clear on a puff of sulphur. Festivals are her office; the Feastmaster has never paid for a feast.
You wanted a grand show. Let us see how bright you burn.
Level 1 to 36
Attributes
Health (HP)- 560 3500
- 3500 at level 36 +2,940 from level 1
Mana- 320 1440
- 1440 at level 36 +1,120 from level 1
Attack (ATK)- 60 256
- 256 at level 36 +196 from level 1
Armor- 20 62
- 62 at level 36 +42 from level 1
Magic Resist- 28 59.5
- 59.5 at level 36 +31.5 from level 1
Attack Speed- 0.8 1.22
- 1.22 at level 36 +0.42 from level 1
Move Speed- 3 m/s 3 m/s
- Fixed Fixed
Attack Range- 6 m 6 m
- Fixed Fixed
6 skills
Skills
Skill I
Blastjump
- Cooldown
- 14s
- Cost
- 70 mana
- Cooldown
- 11.5s
- Cost
- 110 mana
Level 1
Blast-jump onto the densest group within 8m: 60 magic damage within 2m and 40% slow for 2s.
Next: level 2 at hero level 7
Blast-jump onto the densest group within 8m: 90 magic damage within 2m and 40% slow for 2s.
Level 6
Blast-jump onto the densest group within 8m: 210 magic damage within 2m and 40% slow for 2s.
Tamsin invented this reckless maneuver while escaping over Serravel's rooftops when the Feastmaster's men raided her powder workshop. She angles her bell-mouthed brass cannon straight down at the paving stones and touches the smouldering slow match on her left wrist to the touchhole. The thunderous orange backfire launches her high into the air, crashing down into the densest enemy cluster with a cloud of choking yellow sulphur smoke that leaves survivors stumbling.
Skill II
Long Barrel
Level 1
Passive: +0.5m attack range and +4 ATK, growing with every level.
Next: level 2 at hero level 8
Passive: +0.8m attack range and +6 ATK, growing with every level.
Level 6
Passive: +2m attack range and +14 ATK, growing with every level.
Guild alchemists ridiculed her compact artillery until her careful powder ratios and bored chamber proved far superior to their heavy stationary pieces. Between skirmishes, Tamsin cleans the polished bore of her bell-mouthed brass cannon and packs denser grain into every charge. This steady habit allows her to fire shells across longer distances, adding punishing force to every blast from her hip.
Skill III
Recoil Cannon
- Cooldown
- 14s
- Cost
- 75 mana
- Cooldown
- 11.5s
- Cost
- 115 mana
Level 1
A point-blank cannon shot: 85 magic damage, the target is blown 3m back and stunned 0.75s.
Next: level 2 at hero level 9
A point-blank cannon shot: 127.5 magic damage, the target is blown 3m back and stunned 0.83s.
Level 6
A point-blank cannon shot: 297.5 magic damage, the target is blown 3m back and stunned 1.15s.
She learned point-blank discharges when Serravel canal pirates attempted to board her powder barge under the cover of night. Bracing the brass cannon against her hip with both hands, Tamsin touches the smouldering slow match on her left wrist to the vent at point-blank range. A blinding blast of orange flame and brass shrapnel slams into the target, blowing them backwards and leaving them stunned on the ground.
Skill IV
Sticky Charge
- Cooldown
- 10s
- Cost
- 60 mana
- Cooldown
- 8s
- Cost
- 90 mana
Level 1
Stick a charge on the target: after 3s it explodes for 110 physical damage plus 10% of the damage the target took meanwhile.
Next: level 2 at hero level 10
Stick a charge on the target: after 3s it explodes for 165 physical damage plus 12% of the damage the target took meanwhile.
Level 6
Stick a charge on the target: after 3s it explodes for 385 physical damage plus 20% of the damage the target took meanwhile.
She formulated this adhesive explosive paste to crack the iron vaults of guild collectors who hoarded canal grain. Grabbing a sticky spherical charge from her leather bandolier, Tamsin flings it with whip-like speed so it clings fast to an enemy's breastplate. The burning fuse hisses furiously as the foe fights, culminating in a deafening blast that detonates with amplified force from every wound they suffered.
Skill V
Fuse Volley
- Cooldown
- 10s
- Cost
- 60 mana
- Cooldown
- 8s
- Cost
- 95 mana
Level 1
Lob a fused shell on the densest group: 85 magic damage within 2m.
Next: level 2 at hero level 11
Lob a fused shell on the densest group: 127.5 magic damage within 2m.
Level 6
Lob a fused shell on the densest group: 297.5 magic damage within 2m.
Tamsin adapted this lobbing arc from the grand holiday salutes she once orchestrated over Serravel's glittering waterways. She scoops a round fused shell from her bandolier, lights its wick with the smouldering slow match on her left wrist, and drops it into the bell mouth of her brass cannon. A sharp report sends the shell arcing high over the frontline, crashing amidst the enemy ranks to detonate in a fiery splash of yellow sparks and smoke.
Skill VI
Grand Cannonade
- Cooldown
- 55s
- Cost
- 160 mana
- Cooldown
- 40s
- Cost
- 310 mana
Level 1
Ultimate: fire the big gun down a 9m line: 260 magic damage, enemies blown 3.5m back and stunned 0.6s.
Next: level 2 at hero level 12
Ultimate: fire the big gun down a 9m line: 468 magic damage, enemies blown 3.5m back and stunned 0.6s.
Level 6
Ultimate: fire the big gun down a 9m line: 1560 magic damage, enemies blown 3.5m back and stunned 0.6s.
She designed this monstrous charge to blast open the city gates of Serravel when she refused to burn out starving quarters for the Feastmaster. Bracing her leather-wrapped boots wide, Tamsin rams a massive carnival charge into her wide-mouthed brass cannon and touches her slow match to the powder. A colossal cone of orange fire and roaring concussive force tears down the corridor, violently hurling enemy formations back and leaving them stunned.
Four views
Character sheet
Appearance
Tamsin is a small, quick, wiry young woman of barely twenty with a freckled round face, bright green eyes, round brass-rimmed spectacles pushed up on her forehead and short frizzy copper-red hair singed at the ends. She wears a Serravel guildmaster's coat cut for work: a short double-breasted jacket of guild-purple velvet with tarnished gold braid and rolled sleeves, a leather apron scorched in many places and a bandolier of round fused shells and sticky charges. Her weapon is her best brass cannon: a short, fat, bell-mouthed cannon of polished brass as long as her arm, its mouth as wide as her head, engraved with carnival fireworks and stars, slung on a leather strap over her shoulder and fired from the hip; a smouldering slow match is twisted around her left wrist. Yellow sulphur smoke trails her. Palette: brass gold, guild purple, copper red. Silhouette hook: a small girl braced behind a bell-mouthed brass cannon.