Hero
Ohran Longwatch
Eye on the Far Ridge
Marksman- Ranged
AoE
DoT
Debuff
Origin Beacon ranger of the Cheongmae peaks
Ohran kept the beacon towers on the highest ridge of Cheongmae, lighting the roads his cousin Kaeyun's hawk flew over; together they kept a province from going blind. Every night his fires also lit Dalaen home along the valley roads. When the Heavenly Host ordered false beacons to lure fleeing rebels into an ambush, he kicked the brazier off the cliff and let the ridge go dark. Dalaen lost her road that night, and he never relit it for her. He has the longest eye of any marksman living, and his crossbow bolts knock a charging man back down the slope. His destined office is Watchfires. Their god lights them only to call the Host down on a village.
I see them long before they see the spark.
Level 1 to 36
Attributes
Health (HP)- 520 3460
- 3460 at level 36 +2,940 from level 1
Mana- 320 1440
- 1440 at level 36 +1,120 from level 1
Attack (ATK)- 60 256
- 256 at level 36 +196 from level 1
Armor- 20 62
- 62 at level 36 +42 from level 1
Magic Resist- 28 59.5
- 59.5 at level 36 +31.5 from level 1
Attack Speed- 0.72 1.1
- 1.1 at level 36 +0.38 from level 1
Move Speed- 3 m/s 3 m/s
- Fixed Fixed
Attack Range- 8.5 m 8.5 m
- Fixed Fixed
6 skills
Skills
Skill I
Concussion Round
- Cooldown
- 13s
- Cost
- 70 mana
- Cooldown
- 10.5s
- Cost
- 110 mana
Level 1
A concussive round: 70 (+60% ATK) physical damage, the target is blown 2.5m back and stunned 0.8s.
Next: level 2 at hero level 7
A concussive round: 105 (+60% ATK) physical damage, the target is blown 2.5m back and stunned 0.88s.
Level 6
A concussive round: 245 (+60% ATK) physical damage, the target is blown 2.5m back and stunned 1.2s.
Ohran learned to check the rushes of mountain marauders during his years guarding the precipitous stairs of the Cheongmae beacon towers. Raising his heavy ridge crossbow with both hands, he sights through the tiny brass beacon post and pulls the lever. A heavy bolt tipped with a blunt iron bulb slams into the charging foe, driving them backwards in a blast of soot and leaving them dazed on the stones.
Skill II
Fall Back
- Cooldown
- 12s
- Cost
- 40 mana
- Cooldown
- 9.5s
- Cost
- 65 mana
Level 1
Roll 4.5m away from the nearest threat.
Next: level 2 at hero level 8
Roll 4.5m away from the nearest threat.
Level 6
Roll 4.5m away from the nearest threat.
He perfected this evasive tumble along narrow cliff ledges when rockfalls threatened to sweep him into the valley. Slumping low under his soot-grey cape and wide-brimmed bamboo hat, Ohran tucks his heavy ridge crossbow against his chest and rolls backward across the turf. He springs smoothly upright several paces away from danger, the weapon already leveled and ready to loose another bolt.
Skill III
Steady Breath
Level 1
Passive: every 4th attack is a held breath: 40 extra physical damage and a 0.2s stun.
Next: level 2 at hero level 9
Passive: every 4th attack is a held breath: 60 extra physical damage and a 0.2s stun.
Level 6
Passive: every 4th attack is a held breath: 140 extra physical damage and a 0.2s stun.
This discipline came from long solitary watches on the highest peaks where freezing winds punish any hurried motion. As Ohran works the crank lever of his ridge crossbow, he stills his breath every fourth shot and locks his footing. The resulting bolt flies with piercing force from the soot-blackened prod, striking an enemy nerve to stun them in place.
Skill IV
Shrapnel Sleet
- Cooldown
- 12s
- Cost
- 70 mana
- Cooldown
- 9.5s
- Cost
- 110 mana
Level 1
Shrapnel rains on a 2.4m area for 3s: 36 (+20% ATK) physical damage per second and 25% slow.
Next: level 2 at hero level 10
Shrapnel rains on a 2.4m area for 3s: 54 (+20% ATK) physical damage per second and 25% slow.
Level 6
Shrapnel rains on a 2.4m area for 3s: 126 (+20% ATK) physical damage per second and 25% slow.
He developed these bursting bolts to sweep raiders from steep switchbacks where single bolts failed to stop a rush. Ohran loads an iron-shod burst bolt into his pine-green walnut crossbow, aiming the brass beacon sight into the sky. The missile bursts overhead with a dull thud, showering a wide circle with jagged iron shards that tear through ranks and slow advancing feet.
Skill V
Ridge Sight
Level 1
Passive: +8% critical strike chance and +20% critical damage.
Next: level 2 at hero level 11
Passive: +11% critical strike chance and +25% critical damage.
Level 6
Passive: +23% critical strike chance and +45% critical damage.
Decades of scanning the distant Cheongmae valleys alongside his cousin Kaeyun honed Ohran's eyes to spot a flicker of steel miles away. Beneath the brim of his bamboo hat, his narrow dark eyes remain unblinking and calm amid the chaos of battle. This trained ranger vigilance guides his crossbow bolts straight into gaps in enemy armour for devastating lethal hits.
Skill VI
Last Light
- Cooldown
- 50s
- Cost
- 150 mana
- Cooldown
- 37.5s
- Cost
- 275 mana
Level 1
Ultimate: one aimed shot at the weakest enemy within 16m: 320 (+120% ATK) physical damage.
Next: level 2 at hero level 12
Ultimate: one aimed shot at the weakest enemy within 16m: 576 (+120% ATK) physical damage.
Level 6
Ultimate: one aimed shot at the weakest enemy within 16m: 1920 (+120% ATK) physical damage.
He swore this single-shot vow the night he kicked the brazier off the cliff and let the beacon ridge plunge into darkness. Bracing the dark walnut stock of his ridge crossbow firmly against his shoulder, Ohran sights through the brass beacon tower post at the most vulnerable foe. He releases the crank, loosing a massive iron-headed bolt that streaks like a dark shooting star across the field to strike them down.
Four views
Character sheet
Appearance
Ohran is a tall, rangy man in his early forties with a long, sun-creased face, calm narrow dark eyes and greying hair tied in a topknot under a wide-brimmed bamboo hat. He wears the gear of a Cheongmae beacon ranger: a long coat of quilted dark pine-green cotton over a padded vest, a soot-grey cape, leather bracers marked with old burns and straw-wrapped boots. His weapon is a heavy ridge crossbow as long as his arm: a stock of dark walnut lacquered pine green, a thick steel prod blackened with soot, a brass sighting post shaped like a tiny beacon tower at the front and a crank lever at the butt. He shoots bolts with blunt iron bulb heads, and some that burst into jagged iron shards. A small cold iron brazier hangs on a chain at his belt. Palette: pine green, soot grey, brass. Silhouette hook: a wide hat and a long crossbow levelled at the horizon.