Hero
Ithren Nullblade
The Spellsunder
Fighter- Melee
AoE
Buff
Origin Sand rover of the Qezhar wastes
Ithren was born in the black glass dunes of Qezhar with no office waiting, the only birth the Vermilion Roll ever missed; the College of Two Scripts says that is why the roll cannot see him. Aurenth, charting that night, saw no star move. In the dunes Ithren found a blade with neither star nor rune that drinks light and parts magic like thread, and cut the wards of heaven's enchanters to ash. Under a caravan road he shared his water with starving Vrell, and they are sworn friends. Sefa loves him because her sand cannot read him. Spells slide off him; mages near him go quiet. No god mirrors him: his blade cuts names off the roll.
Write whatever title you like in heaven. When my blade touches the ink, the silk forgets.
Level 1 to 36
Attributes
Health (HP)- 690 4190
- 4190 at level 36 +3,500 from level 1
Mana- 280 1260
- 1260 at level 36 +980 from level 1
Attack (ATK)- 62 251
- 251 at level 36 +189 from level 1
Armor- 26 75
- 75 at level 36 +49 from level 1
Magic Resist- 28 59.5
- 59.5 at level 36 +31.5 from level 1
Attack Speed- 0.82 1.25
- 1.25 at level 36 +0.43 from level 1
Move Speed- 3.2 m/s 3.2 m/s
- Fixed Fixed
Attack Range- 1.2 m 1.2 m
- Fixed Fixed
6 skills
Skills
Skill I
Nullstep
- Cooldown
- 9s
- Cost
- 45 mana
- Cooldown
- 7s
- Cost
- 70 mana
Level 1
Step up to 6m at the enemy with the most mana; enemies in the path take 40 (+60% ATK) physical damage.
Next: level 2 at hero level 7
Step up to 6m at the enemy with the most mana; enemies in the path take 60 (+60% ATK) physical damage.
Level 6
Step up to 6m at the enemy with the most mana; enemies in the path take 140 (+60% ATK) physical damage.
He learned to slide through the shimmering heat of the black glass dunes without casting a shadow. Tightening his indigo-grey dust veil, Ithren glides through the air in a silent blur toward the enemy's primary spellcaster. His matte black longsword parts the intervening air without a sound, carving through guards and striking anyone caught along his path.
Skill II
Antimagic Weave
Level 1
Passive: +12 magic resist and +6% attack speed.
Next: level 2 at hero level 8
Passive: +16 magic resist and +8% attack speed.
Level 6
Passive: +32 magic resist and +16% attack speed.
Being born unrecorded on the Vermilion Roll made his flesh invisible to heaven's astral threads. An unsettling quiet surrounds his sinewy frame, making the air around his indigo-grey coat seem perpetually dim. Hostile incantations unravel into harmless smoke upon touching his skin, while the void around him accelerates his sword arm with unnatural quickness.
Skill III
Pommel Crack
- Cooldown
- 12s
- Cost
- 60 mana
- Cooldown
- 9.5s
- Cost
- 90 mana
Level 1
Crack the target with the pommel: 60 (+80% ATK) physical damage and a 1s stun.
Next: level 2 at hero level 9
Crack the target with the pommel: 90 (+80% ATK) physical damage and a 1.1s stun.
Level 6
Crack the target with the pommel: 210 (+80% ATK) physical damage and a 1.5s stun.
He mastered this close-quarters strike while brawling with tomb plunderers across the Qezhar wastes. Feinting a slash with his matte black blade, Ithren steps inside the enemy's guard and drives the heavy round iron pommel into the target's jaw. The bone-cracking impact jars the opponent's skull, leaving them dazed and unable to act.
Skill IV
Spellsunder Cut
- Cooldown
- 10s
- Cost
- 40 mana
- Cooldown
- 8s
- Cost
- 60 mana
Level 1
Cut the enemy with the most mana within 2m: burn up to 60 mana, dealing 1x the burned mana as magic damage; Ithren regains 30% of it.
Next: level 2 at hero level 10
Cut the enemy with the most mana within 2m: burn up to 90 mana, dealing 1x the burned mana as magic damage; Ithren regains 30% of it.
Level 6
Cut the enemy with the most mana within 2m: burn up to 210 mana, dealing 1x the burned mana as magic damage; Ithren regains 30% of it.
He discovered the blade's thirst when he severed the luminous tether of heaven's rain enchanter. Ithren draws the matte black edge of his longsword across the enemy spellcaster's chest with lethal precision. The light-drinking blade drinks the target's pooled mana like dry sand, scorching their veins with feedback while replenishing Ithren's own relentless focus.
Skill V
Disarming Flourish
- Cooldown
- 14s
- Cost
- 50 mana
- Cooldown
- 11.5s
- Cost
- 75 mana
Level 1
Twist the blade out of the most dangerous enemy's hands within 3m: it cannot attack for 1.8s.
Next: level 2 at hero level 11
Twist the blade out of the most dangerous enemy's hands within 3m: it cannot attack for 2s.
Level 6
Twist the blade out of the most dangerous enemy's hands within 3m: it cannot attack for 2.8s.
He practiced this wrist-twist beneath the caravan roads while sharing desert shelter with Vrell. With a deft flick of his rawhide-wrapped grip, Ithren hooks the plain iron guard of his matte black blade under the enemy's weapon. A sudden counter-twist levers the steel clean from their grasp, sending it spinning into the dirt and leaving them helpless.
Skill VI
Nullblade Verdict
- Cooldown
- 55s
- Cost
- 160 mana
- Cooldown
- 40s
- Cost
- 310 mana
Level 1
Ultimate: hurl a null blade at the enemy with the most mana within 7m: 220 pure damage within 2.6m and silence for 2s.
Next: level 2 at hero level 12
Ultimate: hurl a null blade at the enemy with the most mana within 7m: 396 pure damage within 2.8m and silence for 2.2s.
Level 6
Ultimate: hurl a null blade at the enemy with the most mana within 7m: 1320 pure damage within 3.6m and silence for 3s.
This void strike he forged to erase heaven's enchanters and cut names clean off the Vermilion Roll. Ithren sweeps his matte black longsword, hurling a jagged null blade of condensed shadow toward the enemy's chief sorcerer. The projectile strikes the earth with an explosion of absolute darkness, burning through wards, dealing devastating pure damage, and smothering all nearby incantations in suffocating silence.
Four views
Character sheet
Appearance
Ithren is a lean, sinewy man in his thirties with deep brown skin, a hawkish face, a short beard, eyes so dark they seem to hold no reflection, and black hair cropped close under a wrapped head cloth. He dresses as a Qezhar sand rover: a long indigo-grey desert coat over loose wrapped trousers, a dust veil of grey cotton pulled down from his face and cord-bound sandals. His weapon is the blade he found in the black glass dunes: a straight, single-edged longsword with neither star nor rune, its blade a flat matte black that reflects nothing and seems to drink the light along its edge, with a plain iron guard, a rawhide grip and a heavy round pommel. He carries it naked across his back on a strap, and the air around it looks slightly dimmer. Palette: indigo grey, matte black, sand. Silhouette hook: a veiled desert walker with a blade like a cut-out of the dark.