Haldric Ironpeal, splash art

Hero

Haldric Ironpeal

Toll of the Iron Bell

  • Tank
  • Melee
  • AoE
  • DoT
  • Buff
  • Debuff

Origin Bell warden of the Thornmere pass

Haldric kept the Great Bell in the storm pass above Thornmere, warning the valleys of forty princes when winter or the Wyrdwings came. Each toll cost the kennels a quarry, and Rhask the hound learned to hate it; he still flinches at its swing, and Haldric keeps upwind of him. When the court ordered every bell in the West melted for roll chains, Haldric tore out the clapper, lashed the dark-iron bell to his back and walked out. Its tolls now drive the enemy back step by step. On the root road he and Dunthu, another bell bearer, argued all night whether a bell warns or fights. The Bell of Heaven rings his destined Hours, never for the living.

Every toll is a reminder that time belongs to us.

Haldric Ironpeal
Show attributes and skills at

Level 1 to 36

Attributes

Health (HP)
760 4680
4680 at level 36 +3,920 from level 1
Mana
300 1350
1350 at level 36 +1,050 from level 1
Attack (ATK)
52 206
206 at level 36 +154 from level 1
Armor
30 86
86 at level 36 +56 from level 1
Magic Resist
30 65
65 at level 36 +35 from level 1
Attack Speed
0.72 1.1
1.1 at level 36 +0.38 from level 1
Move Speed
3 m/s 3 m/s
Fixed Fixed
Attack Range
1.2 m 1.2 m
Fixed Fixed

6 skills

Skills

Skill I

Bellrunner Charge

Active
  • AoE
  • Debuff
  • Mobility
Cooldown
15s
Cost
70 mana
Cooldown
12s
Cost
110 mana

Level 1

Charge the enemy backline within 9m, unstoppable: 60 (+50% ATK) physical damage within 2m on impact and 35% slow for 2s.

Next: level 2 at hero level 7

Charge the enemy backline within 9m, unstoppable: 90 (+50% ATK) physical damage within 2m on impact and 35% slow for 2s.

Level 6

Charge the enemy backline within 9m, unstoppable: 210 (+50% ATK) physical damage within 2m on impact and 35% slow for 2s.

Haldric learned to run through blizzards and mountain squalls whenever winter storms threatened the high passes above Thornmere. Lowering his broad shoulders, he barrels straight toward the distant rear lines, his heavy brown oilskin cloak billowing behind him. No blade or hex deflects his relentless stride while the dark-iron bell thunders on his back, and his brutal collision hurls enemies down to crawl sluggishly from the mud.

Skill II

Great Toll

Active
  • AoE
  • CC
Cooldown
14s
Cost
80 mana
Cooldown
11.5s
Cost
120 mana

Level 1

Ring the bell: enemies within 3m take 50 magic damage, are hurled 2.5m away and stunned 0.8s.

Next: level 2 at hero level 8

Ring the bell: enemies within 3m take 75 magic damage, are hurled 2.5m away and stunned 0.88s.

Level 6

Ring the bell: enemies within 3m take 175 magic damage, are hurled 2.5m away and stunned 1.2s.

When the court ordered the Great Bell melted for roll chains, he refused to let its voice be silenced. Haldric heaves the pear-shaped iron clapper with both hands and strikes the empty mouth of the dark-iron bell strapped across his spine. A deafening shockwave of bronze-tinted sound ripples outward in a wide circle, hurling nearby attackers backward and leaving them dazed on the ringing earth.

Skill III

Bronze Resonance

Passive
  • CC
  • Stats
Cooldown
2s
Cooldown
2s

Level 1

Passive: +8 armor and +80 max HP; when hit, 25% chance to ring for 40 magic damage to the attacker and a 0.2s stun.

Next: level 2 at hero level 9

Passive: +11 armor and +120 max HP; when hit, 25% chance to ring for 60 magic damage to the attacker and a 0.2s stun (2s cooldown).

Level 6

Passive: +23 armor and +280 max HP; when hit, 25% chance to ring for 140 magic damage to the attacker and a 0.2s stun.

Decades of carrying the massive pass bell forged Haldric's stooping frame into an unyielding mountain of endurance. The thick mail coat over his moss-green gambeson absorbs crushing blows, but when heavy impacts strike the chains on his back, the dark-iron rim vibrates with dormant fury. The bell suddenly chimes of its own accord, unleashing a concussive tremor that zaps the attacker with ringing magic and briefly stuns them where they stand.

Skill IV

Iron Tongue

Active
  • Single
  • Debuff
Cooldown
7s
Cost
45 mana
Cooldown
5.5s
Cost
70 mana

Level 1

Swing the clapper: 50 (+50% ATK) physical damage; the target deals 15% less damage for 3s.

Next: level 2 at hero level 10

Swing the clapper: 75 (+50% ATK) physical damage; the target deals 18% less damage for 3s.

Level 6

Swing the clapper: 175 (+50% ATK) physical damage; the target deals 30% less damage for 3s.

He tore the heavy clapper from the Great Bell so the court could never melt it into roll chains. Gripping the bright-worn iron rod in two calloused fists, Haldric sweeps the pear-shaped head in a brutal overhead arc. The iron weight smashes into his foe with bone-snapping force, shattering their stance and dulling their fighting spirit under the sheer weight of old iron.

Skill V

Hold the Bell

Active
  • Buff
Cooldown
16s
Cost
50 mana
Cooldown
13s
Cost
75 mana

Level 1

Below 60% HP, brace behind the bell for 4s: 20% less damage taken and +15 armor.

Next: level 2 at hero level 11

Below 60% HP, brace behind the bell for 4s: 23% less damage taken and +20 armor.

Level 6

Below 60% HP, brace behind the bell for 4s: 35% less damage taken and +40 armor.

Through countless winter nights in the high pass, Haldric survived freezing gale winds by crouching beneath the hollow bell. When battered near exhaustion, he drops to one knee and swivels the massive dark-iron bell forward to form an impenetrable shelter. Bracing his weathered back against the thorn-embossed rim, he catches incoming missiles and heavy blades upon the resonant metal, taking barely a scratch while dark iron wards harden around him.

Skill VI

Last Bell of the Pass

Ultimate
  • AoE
  • DoT
  • Debuff
Cooldown
60s
Cost
150 mana
Cooldown
45s
Cost
300 mana

Level 1

Ultimate: the bell tolls around Haldric for 4s: 50 magic damage per second within 3.4m and 30% slow; the last toll deals 120 and stuns 1.2s.

Next: level 2 at hero level 12

Ultimate: the bell tolls around Haldric for 4s: 90 magic damage per second within 3.6m and 30% slow; the last toll deals 216 and stuns 1.35s.

Level 6

Ultimate: the bell tolls around Haldric for 4s: 300 magic damage per second within 4.4m and 30% slow; the last toll deals 720 and stuns 1.95s.

He carries the pass bell until the destined Hours of Heaven summon its full, unchained judgment. Haldric plants his boots into the soil and rhythmically hammers the pear-shaped clapper against the Great Bell, sending continuous ripples of bronze thunder churning across the field. Wave after wave of dark-iron resonance drags at enemy limbs and rattles their marrow, culminating in one final catastrophic strike that shatters the ground and stuns all who hear its mournful knell.

Four views

Character sheet

Haldric Ironpeal from the front, both sides and the back
Haldric Ironpeal, character sheet. Select the image to open it full screen.

Appearance

Haldric is a big, broad, stooping man in his fifties with a weather-reddened face, a thick grey beard, pale blue eyes and long grey hair tied back with a leather thong. He wears the gear of a Thornmere bell warden: a quilted moss-green gambeson under a short mail coat, a heavy brown oilskin cloak and leather harness straps crossing his chest. Lashed to his back with chains and leather is the Great Bell of the storm pass: a dark iron bell taller than his torso, its rim cast with a band of thorn branches and the crests of forty princes, its mouth hanging empty. His weapon is the clapper he tore out of it: an iron rod as long as his leg with a heavy pear-shaped iron head, worn bright where it struck, swung two-handed like a maul. Palette: dark iron, moss green, oilskin brown. Silhouette hook: a hunched man carrying a huge black bell on his back.