Hero
Vasko Wirethroat
The Silent Garrote
Assassin- Melee
AoE
DoT
Debuff
Origin Former court executioner of Aurovant
Vasko served the high towers of Aurovant as executioner to the Hanging Judge, with a spool of oiled copper wire and a clean ledger. In eleven years he hanged a Valcaris singer for mocking the court in verse: Velune's teacher. She knows the sound his spool makes, and he has never asked forgiveness. Then a warrant named an infant prince for a frightening horoscope. Vasko looped the wire around the magistrate who stamped it and stepped off the parapet into river fog. Draskar, the reaper who followed his rope, defected alone too; each expected to be hunted by the other. Now caltrops trip heaven's patrols, and the Hanging Judge, holder of his destined Judgment, keeps a rope measured.
I know the circumference of every neck in court. The judge will find his wire fits best.
Level 1 to 36
Attributes
Health (HP)- 580 3590
- 3590 at level 36 +3,010 from level 1
Mana- 300 1350
- 1350 at level 36 +1,050 from level 1
Attack (ATK)- 66 269
- 269 at level 36 +203 from level 1
Armor- 22 64
- 64 at level 36 +42 from level 1
Magic Resist- 28 59.5
- 59.5 at level 36 +31.5 from level 1
Attack Speed- 0.86 1.31
- 1.31 at level 36 +0.45 from level 1
Move Speed- 3.5 m/s 3.5 m/s
- Fixed Fixed
Attack Range- 1.1 m 1.1 m
- Fixed Fixed
6 skills
Skills
Skill I
Wireslide
- Cooldown
- 8s
- Cost
- 45 mana
- Cooldown
- 6.25s
- Cost
- 70 mana
Level 1
Slide on a wire up to 7m, through and past the target; enemies in the path take 40 (+60% ATK) physical damage and bleed 10 per second for 3s.
Next: level 2 at hero level 7
Slide on a wire up to 7m, through and past the target; enemies in the path take 60 (+60% ATK) physical damage and bleed 15 per second for 3s.
Level 6
Slide on a wire up to 7m, through and past the target; enemies in the path take 140 (+60% ATK) physical damage and bleed 35 per second for 3s.
Vasko mastered this swift escape when leaping from the parapets of Aurovant into the river fog below. Flicking his left wrist, he fires a taut strand of red-gold copper wire that anchors past his quarry. The brass spool clicks softly as he launches forward, his soft black boots skimming the earth in a charcoal blur while the whistling wire slices through the target and leaves a bleeding crimson trail behind him.
Skill II
Chokehold
- Cooldown
- 14s
- Cost
- 70 mana
- Cooldown
- 11.5s
- Cost
- 110 mana
Level 1
Seize the target in a chokehold: 60 (+80% ATK) physical damage and it is suppressed for 1s; no cleanse frees it.
Next: level 2 at hero level 8
Seize the target in a chokehold: 90 (+88% ATK) physical damage and it is suppressed for 1.1s; no cleanse frees it.
Level 6
Seize the target in a chokehold: 210 (+120% ATK) physical damage and it is suppressed for 1.5s; no cleanse frees it.
He learned the pitiless weight of the noose during long years of executing condemned souls for the Hanging Judge. Stepping into the enemy's blind spot, Vasko loops his oiled copper wire around their neck and locks his gloved hands onto the turned wooden toggles. He wrenches backward with ruthless leverage, crushing the throat in an unyielding bind that silences all struggle and prevents any purifying rite from breaking his grip.
Skill III
Third Cut
Level 1
Passive: every 3rd attack cuts for 45 extra physical damage.
Next: level 2 at hero level 9
Passive: every 3rd attack cuts for 67.5 extra physical damage.
Level 6
Passive: every 3rd attack cuts for 157.5 extra physical damage.
In the high towers of Aurovant, Vasko recorded every termination in a clean ledger, measuring strokes with bureaucratic precision. This meticulous habit guides his combat cadence across prolonged engagements. On every third strike, his brass spool releases a sudden slack, letting the oiled copper wire snap across an open wound with a dull metallic hiss that shears deep through meat and sinew.
Skill IV
Caltrop Scatter
- Cooldown
- 10s
- Cost
- 50 mana
- Cooldown
- 8s
- Cost
- 80 mana
Level 1
Scatter caltrops: 40 (+50% ATK) physical damage within 2.6m and 35% slow for 2s.
Next: level 2 at hero level 10
Scatter caltrops: 60 (+50% ATK) physical damage within 2.6m and 35% slow for 2s.
Level 6
Scatter caltrops: 140 (+50% ATK) physical damage within 2.6m and 35% slow for 2s.
He devised these spiked deterrents to break the pursuit of heaven's patrols after fleeing the high court of Aurovant. Reaching to the pouches along his waist, Vasko flings a fistful of black iron caltrops in a low sweeping ring around his feet. The jagged thorns bite into the soil, puncturing enemy boots with sharp pain and forcing advancing squads to limp through the hazardous perimeter.
Skill V
Cold Discipline
Level 1
Passive: +8 ATK and +8% evasion.
Next: level 2 at hero level 11
Passive: +12 ATK and +10% evasion.
Level 6
Passive: +28 ATK and +18% evasion.
A lifetime under the Hanging Judge taught Vasko that impatience leads directly to the scaffold. In the heat of battle, his pale-brown eyes remain chillingly calm while his lean frame sways effortlessly aside from incoming strikes. The charcoal wool of his coat barely ripples as he ducks beneath enemy blades, his gloved hands adjusting the brass spool to strike back at the first exposed throat with surgical malice.
Skill VI
Hangman's Wire
- Cooldown
- 50s
- Cost
- 150 mana
- Cooldown
- 37.5s
- Cost
- 300 mana
Level 1
Ultimate: appear behind the weakest enemy within 11m and garrote it: 240 (+100% ATK) physical damage and suppressed for 1.5s.
Next: level 2 at hero level 12
Ultimate: appear behind the weakest enemy within 11m and garrote it: 432 (+110% ATK) physical damage and suppressed for 1.6s.
Level 6
Ultimate: appear behind the weakest enemy within 11m and garrote it: 1440 (+150% ATK) physical damage and suppressed for 2s.
His destined office of Judgment awoke when he turned his garrote upon the corrupt magistrate who stamped an infant's execution warrant. Vasko vanishes into charcoal shadows and materializes silently behind the most battered foe, his copper wire gleaming red-gold in the dim light. He pulls the wooden toggles tight with brutal finality, lifting the thrashing victim off their feet in a suffocating clinch that denies escape, recovery, and mercy alike.
Four views
Character sheet
Appearance
Vasko is a lean, wiry man in his late forties, of middle height, with a long narrow clean-shaven face, thin lips, a hooked nose, cold patient pale-brown eyes and thinning dark hair combed straight back. He wears the sober dress of a former Aurovant court executioner: a close-fitting coat of charcoal wool with a high collar and silver buttons, black leather gloves, a dark grey hood folded back, trousers tucked into soft black boots, and a belt of small pouches full of black iron caltrops. His weapon is the garrote: a palm-sized spool of polished brass strapped to his left wrist, wound with oiled copper wire that gleams red-gold and ends in two small turned wooden toggles; the spool clicks softly as it unwinds. He hooks the wire to beams and rooftops and slides along it. Palette: charcoal, copper, black. Silhouette hook: a thin dark man with a glinting copper line stretched taut between his hands.