Ordun Ironhide, splash art

Hero

Ordun Ironhide

Stone of the Pass

  • Tank
  • Melee
  • AoE
  • Heal
  • Shield
  • Buff
  • Debuff

Origin Warden of the Dzhorai passes

Ordun kept the high snow pass of Dzhorai, whose stone monks cut wards into granite plates and wear them as armour. When a Censor's collectors came for the villages behind him, he planted his tower shield across the narrowest point and held it for three days; the ground still shakes where he stamped. He carried the Pass Abbot's order that cast Saewun Snowpalm out of Threshold Keep. Her brother Ilwan Etherveil has not forgiven it, and she spars with Ordun every night. Garun Redmaw fights in the space his shield makes. The office of the Mountains waits for him, held by Gorundae the Shut Pass, who learned that a wall is easier to keep than a road.

The mountain does not move because an army asks politely.

Ordun Ironhide
Show attributes and skills at

Level 1 to 36

Attributes

Health (HP)
760 4680
4680 at level 36 +3,920 from level 1
Mana
300 1350
1350 at level 36 +1,050 from level 1
Attack (ATK)
52 206
206 at level 36 +154 from level 1
Armor
30 86
86 at level 36 +56 from level 1
Magic Resist
30 65
65 at level 36 +35 from level 1
Attack Speed
0.72 1.1
1.1 at level 36 +0.38 from level 1
Move Speed
3 m/s 3 m/s
Fixed Fixed
Attack Range
1.2 m 1.2 m
Fixed Fixed

6 skills

Skills

Rampart Rush, skill art

Skill I

Rampart Rush

Active
  • Single
  • CC
  • Mobility
Cooldown
10s
Cost
50 mana
Cooldown
8s
Cost
75 mana

Level 1

Charge the target within 7m, unstoppable while running: 60 (+50% ATK) physical damage and a 0.8s stun.

Next: level 2 at hero level 7

Charge the target within 7m, unstoppable while running: 90 (+50% ATK) physical damage and a 0.9s stun.

Level 6

Charge the target within 7m, unstoppable while running: 210 (+50% ATK) physical damage and a 1.3s stun.

When the Censor's collectors marched on the villages of Dzhorai, Ordun learned to lower his shoulder and break cavalry lines at the mountain gate. Bracing his left arm through the leather loops, he ducks behind his towering slab of grey granite and charges forward in an unstoppable surge of quilted ochre and clattering stone. The iron-shod base of his black iron frame slams directly into his target, crushing their footing and leaving them dazed and immobile upon the shattered rock.

Ironbark Hide, skill art

Skill II

Ironbark Hide

Passive
  • Stats

Level 1

Passive: +10 armor and +6 magic resist.

Next: level 2 at hero level 8

Passive: +15 armor and +9 magic resist.

Level 6

Passive: +35 armor and +21 magic resist.

The stone monks of high Dzhorai taught Ordun that a body bound in rock outlasts any cutting gale or hateful sorcery. Whenever blades or stray spells strike his body, the overlapping plates of grey granite laced with rawhide across his chest, shoulders, and thighs ring like temple gongs. Angular ward glyphs carved into the stone flash with faint grey light, turning aside physical steel and dissipating mystical fires before they can pierce his quilted ochre robe.

Challenger's Roar, skill art

Skill III

Challenger's Roar

Active
  • AoE
  • Buff
  • CC
Cooldown
14s
Cost
70 mana
Cooldown
11.5s
Cost
110 mana

Level 1

Taunt enemies within 3.6m for 1.8s, deal 40 magic damage, and take 20% less damage for 4s.

Next: level 2 at hero level 9

Taunt enemies within 3.6m for 2s, deal 60 magic damage, and take 24% less damage for 4s.

Level 6

Taunt enemies within 3.6m for 2.8s, deal 140 magic damage, and take 40% less damage for 4s.

During his three-day vigil against the Censor's tax collectors in the high pass, Ordun kept every hostile blade fixed entirely upon himself. He plants his iron-bound felt boots wide and lets out a gravelled battle cry that rattles through the surrounding snow. Pale golden shockwaves ripple outward from the gate-shaped ward glyph on his grey granite tower shield, searing nearby enemies with arcane force and goading them into striking his black iron frame, which hums to absorb the incoming fury.

Faultline Stomp, skill art

Skill IV

Faultline Stomp

Active
  • AoE
  • CC
  • Debuff
Cooldown
12s
Cost
80 mana
Cooldown
9.5s
Cost
130 mana

Level 1

Stomp the ground: 80 magic damage within 3m, a 0.4s stun, then 35% slow for 2s.

Next: level 2 at hero level 10

Stomp the ground: 120 magic damage within 3m, a 0.4s stun, then 35% slow for 2s.

Level 6

Stomp the ground: 280 magic damage within 3m, a 0.4s stun, then 35% slow for 2s.

Nightly sparring against Saewun Snowpalm taught Ordun how to shatter the frozen earth beneath swift and elusive feet. He raises one heavy leg and drives his iron-bound felt boot violently into the soil, stamping with the weight of the entire mountain pass. Jagged cracks tear through the ground in a wide circle, kicking up plumes of granite dust that knock nearby foes off their feet in a concussive daze and leave their legs dragging through deep, fractured stone.

Stubborn Stone, skill art

Skill V

Stubborn Stone

Passive
  • Shield
Cooldown
45s
Cooldown
45s

Level 1

Passive: dropping below 30% HP grants a shield worth 22% of max HP for 5s.

Next: level 2 at hero level 11

Passive: dropping below 30% HP grants a shield worth 26% of max HP for 5s (45s cooldown).

Level 6

Passive: dropping below 30% HP grants a shield worth 42% of max HP for 5s.

Ordun inherited the relentless endurance of Gorundae the Shut Pass, who proved that an unbroken wall never yields to mortal ruin. When severe wounds batter him near collapse, the rawhide-laced granite plates across his chest and thighs flare with a protective ochre barrier. The deep ward glyph shaped like a closed gate on his tower shield blazes into solid spectral granite, forming an impervious second shell that completely halts fatal strikes.

Mountainheart, skill art

Skill VI

Mountainheart

Ultimate
  • Heal
  • Buff
  • CC
Cooldown
60s
Cost
150 mana
Cooldown
45s
Cost
300 mana

Level 1

Ultimate: become a living mountain for 7s: +40 armor, +30 magic resist, regenerate 2% max HP per second, reflect 20% of attack damage, and taunt enemies within 4m for 2s.

Next: level 2 at hero level 12

Ultimate: become a living mountain for 7.6s: +60 armor, +42 magic resist, regenerate 2.4% max HP per second, reflect 24% of attack damage, and taunt enemies within 4m for 2s.

Level 6

Ultimate: become a living mountain for 10s: +140 armor, +90 magic resist, regenerate 4% max HP per second, reflect 40% of attack damage, and taunt enemies within 4m for 2s.

The office of the Mountains calls to Ordun, offering the ancient mantle of stone monks who became peaks rather than surrender Dzhorai. He drops his chin behind the black iron frame of his chin-tall granite slab and stamps both iron-bound boots, fusing his flesh directly into living mountain bedrock. Jagged slabs of grey stone erupt across his quilted ochre robe while the gate glyph bellows an irresistible challenge, mending his broken skin and violently throwing every strike back at his horrified assailants.

Four views

Character sheet

Ordun Ironhide from the front, both sides and the back
Ordun Ironhide, character sheet. Select the image to open it full screen.

Appearance

Ordun is a broad, barrel-chested man of about fifty, with a weathered square face, a nose broken flat, deep-set grey eyes and a cropped grey beard; his scalp is shaved in the Dzhorai monk fashion. Over a quilted ochre robe he wears the stone monks' armour: overlapping plates of grey granite, each cut with angular ward glyphs, laced with rawhide across chest, shoulders and thighs, and felt boots bound with iron. His one weapon is a tower shield as tall as his chin, a single slab of grey granite in a black iron frame, its face cut with a deep ward glyph shaped like a closed gate, iron-shod along the bottom edge to plant in the ground or strike with; he carries it on his left arm by two leather loops. Palette: granite grey, ochre, iron black. Silhouette hook: a short, wide man almost hidden behind a towering stone slab.