Hero
Lyris Dawnbinder
Weaver of the Morning Veil
Support- Ranged
AoE
Heal
Shield
Buff
Summon
Origin Sunlight weaver of the eastern peaks
Lyris kept the morning watch at Sunspire Ridge, where the solar weavers spun the first rays of daylight into protective silk before dawn broke across the valleys. When the Sunless Sovereign marched upon the border shrines, her temple sisters were commanded to seal the light in gold casks and flee. Lyris refused to hoard what heaven owed the living. She broke the temple seals with her needle staff, weaving the released morning glow into shields for the fleeing pilgrims. Twin dawn spirits answered her call from the sunlit mist to tend the wounded. Her destined office is Dawn. The Sunward Warden guards it, and counts every beam of stolen light.
The dawn does not bargain with the night. It simply arrives.
Level 1 to 36
Attributes
Health (HP)- 580 3590
- 3590 at level 36 +3,010 from level 1
Mana- 440 1980
- 1980 at level 36 +1,540 from level 1
Attack (ATK)- 42 140
- 140 at level 36 +98 from level 1
Armor- 20 62
- 62 at level 36 +42 from level 1
Magic Resist- 32 70.5
- 70.5 at level 36 +38.5 from level 1
Attack Speed- 0.68 1.04
- 1.04 at level 36 +0.36 from level 1
Move Speed- 3 m/s 3 m/s
- Fixed Fixed
Attack Range- 6.5 m 6.5 m
- Fixed Fixed
6 skills
Skills
Skill I
Dawnstride
- Cooldown
- 12s
- Cost
- 40 mana
- Cooldown
- 9.5s
- Cost
- 60 mana
Level 1
Glide on dawnlight 5.5m away from the nearest threat.
Next: level 2 at hero level 7
Glide on dawnlight 5.5m away from the nearest threat.
Level 6
Glide on dawnlight 5.5m away from the nearest threat.
Walking the high ridge paths above the cloud line taught Lyris how to step across sunlight without disturbing the morning dew. Facing an encroaching threat, she pivots lightly on her embroidered slippers as her saffron silk robes flutter. Tapping the tapered brass ferrule of her needle staff against the turf, she releases a shimmering ribbon of morning light. Riding the radiant current, she glides swiftly backward away from danger, leaving a trail of warm gold sparks in her wake.
Skill II
Morning Salve
- Cooldown
- 8s
- Cost
- 65 mana
- Cooldown
- 6.5s
- Cost
- 100 mana
Level 1
Heal the 2 most wounded allies within 7.5m for 85 + 3% of their max HP.
Next: level 2 at hero level 8
Heal the 2 most wounded allies within 7.5m for 127.5 + 3% of their max HP.
Level 6
Heal the 2 most wounded allies within 7.5m for 297.5 + 3% of their max HP.
Serving the sunspire hospice trained Lyris to gather early sunrise rays before noon heat turned them harsh. She raises her slender needle staff in both hands, turning its brass sunburst toward her two most battered companions. A gentle chant hums from her throat as twin ribbons of liquid amber warmth stream from the hollow brass sphere across the battlefield. The soothing sunlight washes over their injuries, closing torn flesh and revitalizing their tired bodies with restorative daylight.
Skill III
Prism Ward
- Cooldown
- 10s
- Cost
- 65 mana
- Cooldown
- 8s
- Cost
- 100 mana
Level 1
Shield the most vulnerable ally within 7.5m for 110 + 4% of its max HP for 5s.
Next: level 2 at hero level 9
Shield the most vulnerable ally within 7.5m for 165 + 4% of its max HP for 5s.
Level 6
Shield the most vulnerable ally within 7.5m for 385 + 4% of its max HP for 5s.
Weaving defensive silk from refracted beams became Lyris's craft when celestial raiders attacked the mountain temples. Locking her hazel eyes upon her most vulnerable ally, she traces an intricate geometric sigil through the air using the tapered tip of her needle staff. A spinning dome of translucent prismatic light blossoms around the target, hardening like tempered crystal. The shimmering barrier absorbs incoming hostile strikes and shields the wounded companion from mortal harm.
Skill IV
Solar Flare
- Cooldown
- 13s
- Cost
- 80 mana
- Cooldown
- 10.5s
- Cost
- 120 mana
Level 1
Detonate a burst of concentrated sunlight: 55 magic damage within 2.2m and stun for 1.2s.
Next: level 2 at hero level 10
Detonate a burst of concentrated sunlight: 82.5 magic damage within 2.2m and stun for 1.3s.
Level 6
Detonate a burst of concentrated sunlight: 192.5 magic damage within 2.2m and stun for 1.7s.
She learned to focus daylight into blinding concussive flares while driving mountain beasts away from alpine folds. Lyris thrusts her white brass needle staff skyward, catching the midday sun inside the hollow brass sunburst at its crest. With a sharp word of release, a concentrated bolt of blinding radiance plunges down upon the densest cluster of foes. The detonation blasts the area with intense solar heat, staggering their ranks and leaving the blinded enemies completely stunned.
Skill V
Aura of the Dawn
Level 1
Aura: allies within 8m gain +6 armor, +6 magic resist and +3 HP regen per second.
Next: level 2 at hero level 11
Aura: allies within 8m gain +8 armor, +8 magic resist and +4 HP regen per second.
Level 6
Aura: allies within 8m gain +16 armor, +16 magic resist and +8 HP regen per second.
Preserving the morning warmth of Sunspire instilled in Lyris an unwavering protective presence on the battlefield. As she paces among her companions in her saffron robes, the translucent mantle of solar gauze across her shoulders radiates a steady amber glow. A field of gentle morning warmth envelops nearby allies, soothing their burns and reinforcing their armor. Stiffened by the comforting dawn radiance, companions resist hostile magic with renewed fortitude and continually regenerate their vitality.
Skill VI
Twin Sentinels
- Cooldown
- 65s
- Cost
- 200 mana
- Cooldown
- 50s
- Cost
- 375 mana
Level 1
Ultimate: summon two ranged Dawn Sentinels for 26s at 55% power: a Dawn Sprite that heals wounded allies and an Aegis Sprite that shields them.
Next: level 2 at hero level 12
Ultimate: summon two ranged Dawn Sentinels for 26s at 63% power: a Dawn Sprite that heals wounded allies and an Aegis Sprite that shields them.
Level 6
Ultimate: summon two ranged Dawn Sentinels for 26s at 95% power: a Dawn Sprite that heals wounded allies and an Aegis Sprite that shields them.
Lyris swore never to let mortals face the descending dark without heaven's morning light beside them. Raising her needle staff high above her brow, she unbinds the temple seals woven into her cloth of gold sash. Two radiant beams of sunlight spear down from the heavens, coalescing into twin ranged Dawn Sentinels: a Dawn Sprite that casts healing pulses and an Aegis Sprite that projects crystalline shields. Flying at her side, the familiars turn the tide of war.
Four views
Character sheet
Appearance
Lyris is a tall, graceful woman in her late twenties with sun-warmed amber skin, a serene oval face, radiant gold-flecked hazel eyes, and long honey-brown hair pinned in braided coils with slender brass bodkins. She wears the ceremonial vestments of the Sunspire solar weavers: a sleeveless robe of pale saffron silk over an ivory linen tunic, bound by a broad sash of woven cloth-of-gold with hanging fringe. Across her shoulders drapes a translucent mantle of prismatic solar gauze that catches the daylight like spun glass, rippling with iridescent pastel hues whenever she pivots. Her focus is the Sunspire Weaver, a slender needle staff of polished white celestial brass as tall as her shoulder, its tapered tip crowned by a hollow brass sunburst holding a warm sphere of condensed morning light. Palette: saffron gold, solar ivory, prismatic amber. Silhouette hook: an upright woman holding a brass needle staff crowned with a glowing sunburst, draped in shimmering prismatic solar gauze.