Hero
Sister Maeri
Lantern of the Lost
Support- Ranged
AoE
Heal
Shield
Buff
Origin Lantern sister of Hakurai's grave hills
Sister Maeri tended the grave hills of Hakurai, where the soul brokers of heaven bought the departed like copper coin. She carried a bronze lantern lit at the last free pyre in her valley, hid the dying behind its light and walked the ghosts home by name, so none could be sold on the way. She never learned why heaven's scribes stopped asking for her hill: Shiraka Duskthorn, paid to sell it, killed the scribe who came to buy. The light closes wounds and lifts curses now. Kaeyun Vale guards it with her bow, and Maeri has never asked her why. Her destined office is the Lost Souls; Vessaro the Lantern Broker sits in it, his lanterns full.
A lantern is not for selling. It is for guiding those who walk in the dark.
Level 1 to 36
Attributes
Health (HP)- 580 3590
- 3590 at level 36 +3,010 from level 1
Mana- 440 1980
- 1980 at level 36 +1,540 from level 1
Attack (ATK)- 42 140
- 140 at level 36 +98 from level 1
Armor- 20 62
- 62 at level 36 +42 from level 1
Magic Resist- 32 70.5
- 70.5 at level 36 +38.5 from level 1
Attack Speed- 0.68 1.04
- 1.04 at level 36 +0.36 from level 1
Move Speed- 3 m/s 3 m/s
- Fixed Fixed
Attack Range- 5 m 5 m
- Fixed Fixed
6 skills
Skills
Skill I
Mending Light
- Cooldown
- 5s
- Cost
- 55 mana
- Cooldown
- 4s
- Cost
- 85 mana
Level 1
Heal the most wounded ally within 7m for 100 + 3% of its max HP.
Next: level 2 at hero level 7
Heal the most wounded ally within 7m for 150 + 3% of its max HP.
Level 6
Heal the most wounded ally within 7m for 350 + 3% of its max HP.
While tending the grave hills of Hakurai, Sister Maeri learned that the flame of the last free pyre could mend flesh as gently as it guided souls. She lifts her grey ash staff and turns the hexagonal bronze lantern toward her most battered companion. A soothing beam of pale gold radiance streams through the pierced lotus panels and thin white horn panes, washing over the ally to knit torn tissue and close grievous bleeding.
Skill II
Lantern Ward
- Cooldown
- 9s
- Cost
- 60 mana
- Cooldown
- 7s
- Cost
- 90 mana
Level 1
Shield the weakest ally within 7m for 110 + 4% of its max HP for 5s.
Next: level 2 at hero level 8
Shield the weakest ally within 7m for 165 + 4% of its max HP for 5s.
Level 6
Shield the weakest ally within 7m for 385 + 4% of its max HP for 5s.
Maeri developed this protective art to conceal departing souls from the greedy scribes and brokers of heaven. Extending her hooked grey ash staff, she chants a soft name of the departed in her undyed grey hemp habit. Warm lantern gold light spills from the pierced lotus panels of her dark bronze temple lantern, forming a radiant hexagonal sanctuary around the most vulnerable ally that absorbs hostile blows before they can strike home.
Skill III
Still Waters
Level 1
Aura: allies within 8m regenerate +3 HP and +1 mana per second.
Next: level 2 at hero level 9
Aura: allies within 8m regenerate +4.5 HP and +1.5 mana per second.
Level 6
Aura: allies within 8m regenerate +10.5 HP and +3.5 mana per second.
Decades of peaceful vigils walked across misty Hakurai hills gave Sister Maeri a presence that soothes exhausted spirits. As she walks upright in her straw sandals and white cloth hood, the steady pale gold flame inside her dark bronze lantern radiates an aura of serene warmth. Soft golden motes drift continuously around nearby companions, quieting their racing pulses, mending superficial abrasions, and gently restoring their depleted spiritual reserves.
Skill IV
Chiming Step
- Cooldown
- 14s
- Cost
- 80 mana
- Cooldown
- 11s
- Cost
- 120 mana
Level 1
Step through light up to 6m away from danger and ring a chime where she lands: allies within 4m are cleansed and healed for 70; enemies there take 50 magic damage.
Next: level 2 at hero level 10
Step through light up to 6m away from danger and ring a chime where she lands: allies within 4m are cleansed and healed for 105; enemies there take 75 magic damage.
Level 6
Step through light up to 6m away from danger and ring a chime where she lands: allies within 4m are cleansed and healed for 245; enemies there take 175 magic damage.
Evading soul brokers along the Hakurai valley taught Maeri how to slip between the shadows of mortal reality. Her slight figure dissolves into a ribbon of pale gold light and reappears paces away with a quiet rustle of her white over-robe. Upon her arrival, the single bronze chime bell beneath the pagoda roof of her lantern rings with a clear, resonant chime, purging afflictions from nearby companions while scattering punitive golden soundwaves that scorch surrounding foes.
Skill V
Penitent Spark
- Cooldown
- 13s
- Cost
- 70 mana
- Cooldown
- 10.5s
- Cost
- 105 mana
Level 1
A spark hits the enemy with the most mana within 7.5m: 80 magic damage and a 1s stun.
Next: level 2 at hero level 11
A spark hits the enemy with the most mana within 7.5m: 120 magic damage and a 1.1s stun.
Level 6
A spark hits the enemy with the most mana within 7.5m: 280 magic damage and a 1.5s stun.
To repel heavenly scribes who bartered human lives like copper coin, Maeri learned to turn a sorcerer's own spiritual hoard against them. She levels her hooked grey ash staff directly at the enemy bearing the highest magical reserves. A piercing spark of white-hot golden fire erupts from the hexagonal bronze lantern, striking the enemy spellcaster squarely in the forehead, shocking their mind into total silence and leaving them reeling in an immobile daze.
Skill VI
Dawnvow
- Cooldown
- 70s
- Cost
- 200 mana
- Cooldown
- 50s
- Cost
- 400 mana
Level 1
Ultimate: every ally within 9m heals 180 and cannot drop below 1 HP for 3s.
Next: level 2 at hero level 12
Ultimate: every ally within 9m heals 324 and cannot drop below 1 HP for 3.4s.
Level 6
Ultimate: every ally within 9m heals 1080 and cannot drop below 1 HP for 5s.
Preparing to claim her destined office among the Lost Souls, Sister Maeri unleashes the sacred fire of the last unbought pyre. Clasping her grey ash staff with both hands, she raises the dark bronze lantern high above her white cloth hood as its pale gold flame surges into a blinding dawn. Towering golden lotus petals unfold across the battlefield, bathing her companions in holy dawnlight that continuously knits mortal wounds and forbids any ally from crossing death's threshold.
Four views
Character sheet
Appearance
Sister Maeri is a slight, upright woman of about forty with a calm oval face and greying black hair cut short at the jaw beneath a white cloth hood. She wears the plain habit of the Hakurai lantern sisters: a long robe of undyed grey hemp, a white over-robe tied with a black cord and straw sandals. Her focus is one bronze lantern, lit at the last free pyre of her valley: a hexagonal temple lantern the length of her forearm, of dark bronze gone green at the seams, its six panels pierced with lotus patterns over panes of thin white horn, a small pagoda roof and a single bronze chime bell hanging beneath its base. It hangs from the hooked tip of a grey ash staff. Its flame burns steady pale gold. Palette: grey hemp, white, warm lantern gold. Silhouette hook: a small hooded figure under a hanging lantern on a crooked staff.