Bramm Wildcaller, splash art

Hero

Bramm Wildcaller

Voice of the Pack

  • Fighter
  • Melee
  • AoE
  • DoT
  • Buff
  • Debuff
  • Summon

Origin Beast caller of the Skaldfell ridges

Bramm ran with the ridge wolves through the frozen pines of Skaldfell. When heaven's beaters came to count and cage the beastfolk, he would not let his wolves be counted; Nyssa Frostweave read in the frost where the cages stood, and he runs where she points. He fights from inside the pack: wolves at his flanks, the old bruin of the pines behind, a roar that empties a shield wall. The wolves still growl at Rhask Gloomfang, who hunted them for the beaters. His destined office is the Hunt, held by the Red Huntsman, every hound chained. His rival Quessa wants the horn too: kill the Huntsman first, settle it after, and neither believes the other will wait.

The pack does not ask permission from heaven before it hunts.

Bramm Wildcaller
Show attributes and skills at

Level 1 to 36

Attributes

Health (HP)
720 4220
4220 at level 36 +3,500 from level 1
Mana
280 1260
1260 at level 36 +980 from level 1
Attack (ATK)
56 245
245 at level 36 +189 from level 1
Armor
26 75
75 at level 36 +49 from level 1
Magic Resist
28 59.5
59.5 at level 36 +31.5 from level 1
Attack Speed
0.82 1.25
1.25 at level 36 +0.43 from level 1
Move Speed
3.2 m/s 3.2 m/s
Fixed Fixed
Attack Range
1.2 m 1.2 m
Fixed Fixed

6 skills

Skills

Savage Bound, skill art

Skill I

Savage Bound

Active
  • Single
  • DoT
  • Mobility
Cooldown
9s
Cost
50 mana
Cooldown
7.25s
Cost
75 mana

Level 1

Bound up to 6m at the target; enemies in the path take 50 (+90% ATK) physical damage and bleed 15 per second for 4s.

Next: level 2 at hero level 7

Bound up to 6m at the target; enemies in the path take 75 (+98% ATK) physical damage and bleed 22.5 per second for 4s.

Level 6

Bound up to 6m at the target; enemies in the path take 175 (+130% ATK) physical damage and bleed 52.5 per second for 4s.

Bramm learned to hunt by pacing the ridge wolves through the frozen pines of Skaldfell, ambushing heaven's beaters from the drifts. Dropping low on all fours, he dashes across the snow and lunges headlong into his quarry. He sweeps his iron claw gauntlets forward with ferocious momentum, carving with four curved black-iron blades the length of a finger along his knuckles. Deep bleeding gashes burst open in crimson ribbons, splattering the frost as the victim staggers.

Call the Pack, skill art

Skill II

Call the Pack

Active
  • Summon
Cooldown
16s
Cost
70 mana
Cooldown
13s
Cost
110 mana

Level 1

Call 2 Ridge Wolves for 21s at 45% power. They grow with Bramm's level.

Next: level 2 at hero level 8

Call 2 Ridge Wolves for 21s at 49% power. They grow with Bramm's level.

Level 6

Call 3 Ridge Wolves for 21s at 65% power. They grow with Bramm's level.

When heaven's beaters came to cage the beastfolk, Bramm refused to let his pack be counted and learned to summon them with a single cry. He throws back his iron-grey head, loosing a resonant hunting howl across the wind. From the swirling snow spring the Ridge Wolves, lean grey-white wolves as tall as a man's hip with frost in their ruffs and black-tipped ears. They bound directly to his flanks with bared fangs, ready to hunt.

Packlord's Presence, skill art

Skill III

Packlord's Presence

Passive
  • Buff

Level 1

Aura: allies within 8m gain +8% attack speed; summons also gain +10% ATK.

Next: level 2 at hero level 9

Aura: allies within 8m gain +11% attack speed; summons also gain +13% ATK.

Level 6

Aura: allies within 8m gain +23% attack speed; summons also gain +25% ATK.

Bramm mastered the fierce harmony of the den while running with his pack through the frozen pines of Skaldfell. Whenever allies or summoned beasts fight alongside him, the bands of blue pine ash painted along his bare scarred arms pulse with cold sapphire fire. His hunched posture radiates raw predatory authority, steadying the breathing of his companions. Spurred by his feral presence, his pack and comrades strike with blinding speed and savage vigor.

Feral Roar, skill art

Skill IV

Feral Roar

Active
  • AoE
  • CC
  • Debuff
Cooldown
14s
Cost
65 mana
Cooldown
11.5s
Cost
100 mana

Level 1

Roar: enemies within 3.6m take 40 magic damage, flee in fear for 1s and deal 15% less damage for 3s.

Next: level 2 at hero level 10

Roar: enemies within 3.6m take 60 magic damage, flee in fear for 1.1s and deal 17% less damage for 3s.

Level 6

Roar: enemies within 3.6m take 140 magic damage, flee in fear for 1.5s and deal 25% less damage for 3s.

He honed this deafening bellow to empty heaven's shield walls while defending the beastfolk from the Red Huntsman's hounds. Bramm plants his wide stance and hunches forward, beating his iron claw gauntlets against his boiled leather jerkin before hurling his voice skyward. An expanding shockwave of pale blue frost and concussive sound blasts outward in a wide circle. The terrifying sonic gale breaks enemy ranks, leaving foes clutching their ringing ears and cowering in shivering dread.

Thornhide, skill art

Skill V

Thornhide

Passive
  • Buff
  • Stats

Level 1

Passive: +6 armor and reflect 12% of attack damage taken.

Next: level 2 at hero level 11

Passive: +8 armor and reflect 15% of attack damage taken.

Level 6

Passive: +16 armor and reflect 27% of attack damage taken.

Living as a hunted outcast in Skaldfell toughened Bramm against the merciless gales and the barbed snares of Rhask Gloomfang. When enemy weapons strike him in battle, his heavy cloak of grey wolf pelts and boiled leather jerkin deaden the blow against his dense, scarred hide. The deflected force snaps back immediately through bristling wolf fur, discharging a retaliatory burst of splintered frost. Attackers recoil in pain as sharp icy thorns lacerate their hands and shatter their weapons.

Elder Bruin, skill art

Skill VI

Elder Bruin

Ultimate
  • Summon
Cooldown
70s
Cost
200 mana
Cooldown
50s
Cost
350 mana

Level 1

Ultimate: summon an Elder Bruin for 30s at 42.5% power; it slams the enemies around it.

Next: level 2 at hero level 12

Ultimate: summon an Elder Bruin for 30s at 55% power; it slams the enemies around it.

Level 6

Ultimate: summon an Elder Bruin for 30s at 105% power; it slams the enemies around it.

Where Nyssa Frostweave read the frost to locate heaven's cages, Bramm forged an unbreakable pact with the mountain's primordial sovereign. Clashing his iron claw gauntlets overhead, he calls into the pines with a deep guttural roar. From the trees crashes the Elder Bruin, a brown bear twice a man's height with grey-frosted fur, moss and pine needles in its coat. The giant rears high and slams both heavy paws down, shattering the frozen ground into a seismic wave of stone and ice.

Four views

Character sheet

Bramm Wildcaller from the front, both sides and the back
Bramm Wildcaller, character sheet. Select the image to open it full screen.

Appearance

Bramm is a huge, shaggy man in his forties, broad as a door and stooped from running low, with a broken nose, yellow-grey wolfish eyes and a wild mane and beard of iron-grey hair. He wears Skaldfell hunter furs: a heavy cloak of grey wolf pelts, a sleeveless jerkin of boiled leather, bare scarred arms painted with bands of blue pine ash. He fights with a pair of iron claw gauntlets, each with four curved black-iron blades the length of a finger along the knuckles. His pack is the Ridge Wolves, lean grey-white wolves as tall as a man's hip with frost in their ruffs and black-tipped ears, and behind them the Elder Bruin of the pines, a brown bear twice a man's height with grey-frosted fur, moss and pine needles in its coat. Palette: wolf grey, pine-ash blue, bark brown. Silhouette hook: a hunched, maned giant with wolves at his flanks.